The timeline is planned to start from the uprising of the Indian Rebellion and end in a near futuristic age where we can predict technology(2050 or so). Most game concepts revolve around this central concept, but in this paragraph we'll describe the lengthened timeline itself. VHOI4's goal isn't having a strong nation, making world peace or even dominating the world- it's simply winning one war.ĮonAB plans to expand the game from a 10-year world war experience to a two centuries' effort of growing and maintaining a giant nation. Even if a third threat exists after a global scale war is over, the imbalance of power and lack of content troubles a smooth, balanced and realistic gameplay. Similarly, winning a war has a far too hefty price, being perfect for a certain scenario but a certain scenario only, it being WW2. The game results in a halt of conflict after a war is won, and after the peace conference there is nothing to do. This wouldn't be the case for a war in the 1800s, or in fact a war that isn't caused by fascist governments. This is due to represent the ideological conflicts and stance of total war, neither side being able to back off during an ideological war. In vanilla HOI4, the end of a war is the absolute end of a conflict, where the victor has complete control over the loser at a price for complete victory.